- Ninja Jump (itch) (ayevk) Mac Os Version
- Ninja Jump (itch) (ayevk) Mac Os X
- Ninja Jump (itch) (ayevk) Mac Os Update
- Ninja Jump (itch) (ayevk) Mac Os Download
Experience the nostalgia of Super Mario 64 for the Nintendo 64 but in HD in the Unity Engine as a first person shooter with guns. Shoot Goombas, rupture Bowsers organs, blow things up, jump, everything you could want from a Mario FPS. Mac and Linux builds untested. Press the tab button to pause and view controls/progress. Find Platformer games for macOS like LightWave, robson aventuras mobile test ok, juego plataformas, Project Ceres + Asynchronous City, Level World on itch.io, the indie game hosting marketplace.
This is my entry for the #ToyBoxJam 2020! The idea is that we're given specific sprites to make a game with in Pico-8 in less than 2 and 1/2 weeks. I made this in one week. It's a simple platformer. Have fun!
?Story?
You are Ninjoe, a ninja from Meadow Village. One day, your friend Adam falls ill with an unknown illness.
The village elder suggests you journey to acquire the Golden Goblet of Legend, said to cure those who drink from it of any and all sickness!
The elder claims the goblet is located in an underground palace engulfed by the Primeval Forest.
It is a dangerous place. No one who has journeyed to the palace of the goblet has ever returned!
Good luck, and return soon.. else you may not get back in time to save your friend.
?Controls?
- Move:⬅️➡️
- Crouch:⬇️
- Jump:❎*
- Save screenshot: F6
- Save GIF to desktop: F9
*Can be switched to ?️ in the pause menu.
Notes:
Cart Full Name: Golden Goblet
Alias on Itch.io it was submitted under: Niall Chandler
Cart Name on Lexaloffle: #goldengoblet-1
Alias on Itch.io it was submitted under: Niall Chandler
Cart Name on Lexaloffle: #goldengoblet-1
Standalone executables for Windows, Mac OS X, Linux and Raspberry Pi are downloadable below:
Status | Released |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | |
Author | Niall Chandler |
Genre | Platformer |
Made with | PICO-8 |
Tags | 2D, Colorful, fantasy-console, My First Game Jam, Ninja, PICO-8, Retro, Short, Speedrun |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Smartphone |
Accessibility | Configurable controls |
Download
Development log
- Golden Goblet - Standalone executables81 days ago
- Golden GobletDec 24, 2020
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Nice simple platform game. I liked the level design, level had varied challenges so the game didn't run out of ideas. I especially liked the maze-like areas with the smaller blocks--a nice change of pace. If I would suggest adding anything it would be good to have a smoother transition or delay after you die, maybe have the camera pan back to the respawn point before the player reappears or something. Still, cool little game :)
thanks , i found it just after posting the question !
nice game
is it possible to get through the maze bit in the forest ? i cant find a way through ..
Yes, there's a secret passageway you can enter. It's entrance to it is near the fire.
To get the good ending, you need to beat the game quickly enough. By quickly enough, I mean in under 3 minutes. Good luck!
**Edit**
I recommand playing the Windows version, since the HTML port cuts almost every particle effect and may have screen flickering issues. Villain protagonist mac os. Thank you for your understanding and please have fun !
One Jump Ninja
Ninja Jump (itch) (ayevk) Mac Os Version
You have one jump, and one shuriken. Use them carefully to conquer 11 platforming levels across a mini hub area !
Controls
- Right / Left : Move
- Up : Enter a level (door)
- Z/W : Jump
- X : Throw your shuriken
- -------------------------------
- R : Restart the level
- ESC : Exit to hub
- M : Mute / unmute game
Run into a wall to wall-run ! You can reach great heights without jumping thanks to this move. You can get your jump back by collecting special crystals, and you can grab your shuriken after throwing it
Credits
Ninja Jump (itch) (ayevk) Mac Os X
I made the programming, art and sound. The game is made with Godot Engine.
Font : Kenney (https://kenney.nl/)
Music : Eric Skiff - Undercloaked - Resistor Anthems - Available at https://EricSkiff.com/music
Have fun !
Status | Released |
Platforms | Windows, HTML5 |
Rating | |
Author | TaliOS |
Genre | Platformer, Action |
Tags | Game Maker's Toolkit Jam, Puzzle-Platformer |
Download
Ninja Jump (itch) (ayevk) Mac Os Update
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Nice job, I had a lot of fun! I like your interpretation of the theme, and I was impressed by how many variations you came up with for the game mechanics.
Just so you know the webgl version bugs out and flashes white repeatedly. Amazing Game! This game along with the style is amazing! Your modular tanks game was my favorite entry to the extra-credits jam and this game, the one jump ninja is shaping up to be my favorite in this jam to!
Ninja Jump (itch) (ayevk) Mac Os Download
If you don't mind me asking, how much programming experience do you have? Also, how do you come up with good ideas like this one, that have a good scope?
Oh hey it's you ! Hi again ! Thank you ! That's strange though, it doesn't flash white for me, although I think it's a common downside to Godot's web exportations. However the particles seem to be broken on the web build..
Programming is just a hobby that I started about 3 years ago, just to make games. I learned the basics with Brackeys' videos, and then I tried some stuff by myself in Unity for basically the following 2 years : I must have created something like 30 unfinished prototypes during this period, each one more broken than the last one :)
But ultimately I started participating in jams last year and I think that's where I got the most experience from. As for finding ideas, well this was surprisingly hard for this jam, probably the hardest it has ever been for me yet.. I try to find a mechanic that sounds fun in my head, then thinking about what stuff could make it more fun or could combo well with the mechanic. So here, my core mechanic was having only 1 jump and 1 shuriken, and for example, the wall-climbing mechanic was introduced because having only one jump would make moving in the level more of a chore than anything else.
Hope this helped you !
the html5 version also flashed for me, and I couldn't jump. only then I found there was also a downloadable version. I'd say just keep that.
the game is good! got more creative than I thought. smoot tutorial, nice use of the shurikens and cool touch with the red legs.
the game is good! got more creative than I thought. smoot tutorial, nice use of the shurikens and cool touch with the red legs.
Thank you ! This may be an issue that occurs with a certain type of graphics card, although I'm not sure at all. Seems like it's something that comes from the engine itself..